Friday, October 9, 2009

Fable 2


Since I've been talking about this game quite a bit recently, and occasionally bombarded with choice and love in accordance with this game (lol), maybe I could blog about my thoughts on here and give it a quick review. It's a very long game actually, so I'm going to try my best to keep this review short.

Firstly, the gameplay is so intriguing. The minute you play from the start, you're compelled to play on even though you start off with this random child along with his/her sister. The first Fable had a fully grown character if you will, knowing what he/she came from, what family they were in. Part 2 was more in a sense of a continuation.

The intro is still to this day... kind of odd. A bird flying amongst the towns and cities of Albion, all to show it shitting on you? Whatever the intention was, it made me a little more curious of the story.

I won't phrase the story piece by piece, since as said before, it is a long game (and I won't spoil for anybody). I'll just note what the features I enjoyed while playing. They done away with teleportation! The first Fable made it much easier to travel about Albion, but removing it in part 2? I guess it deals with the storyline how the Heroes Guild was destroyed by the citizens of Albion, but dammit I missed teleportation. I also assumed it meant more exploration was encouraged since the environments were 2x larger in Fable 2.

As for the prostitution, marrying, committing crimes, doing odd jobs, it was the same in Fable 2, but a little more detailed thanks to the Xbox 360 engine. I rarely did anything to be noted of to make use of the new features, although I do occasionally travel to this city and start a party with patrons. Being drunk is so funny in that game, and once you finish you could buy Hobbe clothes and dress up as one.
Being evil and good hero are also the same, getting a halo over you when your 100% Pure, and horns for 100% Corruption. I really tried getting the horns, but all I get is pale skin. Bleh.

Maybe it takes time, and it looks crazy awesome!


Also, for the music, where did the creepy classical music go? And the creepy beetle and Hobbe noises? One of many reasons why I wanted Fable 2, the intensity of battle and haunting experience that it suppose to give you. Still I worked with what Peter Molyneux gave us RPG fans in one of his creative installments.

BUT, with all criticism aside, having a dog as your companion? I'm a dog lover to be honest, and having a virtual pet along side you while you fight in your quests? That was something unique. No other video game incorporated an interactive travel companion with you in your endeavors. And when some bandit hurts my dog, he's a dead man. (lol) Also, the dog's coat color and friskyness reminded me of my dog (passed away - RIP buddy) Another reason why I loved to play the game.

So in conclusion (and before I tear up a little), I enjoyed what Mr. Molyneux gave to the world, and cannot wait for his game on the upcoming Project Natal console. MILO! (now that's interactiveness worth loving!!!) ;)

Thanks for reading

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